tuberthechosen314:If direct compute is soo important than put it in Tesla and Quadro only cards and leave the Geforce cards to the gamers.
You're not getting it...The evolution of DirectX from a fixed pipeline to a programmable shader pipeline to programmable geometry shaders and so on will eventually lead graphics cards down this path anyway. Graphics cards of the past could not compute how light refracts off of water, they couldn't compute meshes that explode into different chunks, they couldn't compute objects that glow so bright they impact the lighting of other meshes..
The fixed pipeline model of graphics cards is the wrong way to do things if you want to get realistic graphics. If you want to get a jist of what a fixed pipeline model looks like, go back and play the original Doom 2.. The only thing the graphics cards were capable of doing in those days was drawing a frame that was already computed, colorized, and rendered using the CPU. Running modern games on a fixed graphics pipeline is, to put it frankly, impossible.. The CPUs of today just cannot do that much lighting, rendering, and shader computation in addition to handling the more advanced A.I. and physics that modern games have..
So basically, what I've read your argument as.. That you're not interested in Direct Compute, OpenCL or any of these other architectures, is that you don't care at all about awesome realistic looking graphics. That may be fine for you, but most people don't feel that way.. These architectures are bringing with them advances in computer graphics that running them in real-time is completely unheard of.. Even today, if you want Ray-Tracing and 100% accurate mirror-to-mirror-to-mirror-to-mirror reflections then you're going to need to sit and wait a few minutes for the CPU to render a single frame.. Fermi and these other architectures can do Ray-Tracing now which means they can do the same frame in seconds..Ray-Tracing light is about as realistic as you can get and we're not even 10 years away from playing Ray-Traced games and the only way that's going to happen is if the graphics pipeline is more flexible.. Which is the whole point..
tuberthechosen314:
And the issues with TSCM or TSMC (what ever teh acronym is) is having so many yeild issues why would they have not been able to correct this before now. I mean Intel has been producing 45nm chips in quantity for like a year now.
It's all about money.. nVidia has an obligation to stock holders to make as much money as possible.. Sure, they could have had the issues ironed out months ago if they dropped millions of more dollars into it.. But if people are still going to buy their old generation cards because they're good enough, then nvidia makes more money by just waiting for the chip fabrication technology to develop.. In other words, there likely was no financial motivation to rush into the new technology as the GTX 295 was pretty much unrivaled..
tuberthechosen314:
Imho I don't know why Intel doesn't just purchase Nvidia and dominate the market. I would love to see that paring. Then the lawsuits and licensing issues would be solved.
More people buy CPUs than GPUs.. I mean, corporations could have thousands of computers, with thousands of CPUs, and no graphics cards.. It's not uncommon for CPUs to lead the way to new chip fabrications tech..
tuberthechosen314:
Also has anyone thought much into RamBus sueing Nvidia over tech that is in Fermi as to why they are delaying it so much?
?? What technology are you referring to? I'm pretty sure nvidia would license whatever it is that they need to use..
Onboard RAID vs. 3Ware RAIDI never recommend people run RAID-5 with onboard chipsets.