w1ng3dkn1ght: For example, The Xbox 1 Gpu is similar to a Geforce 3, Geforce 4 Gpu, And The original Xbox uses a 733mhz intel cpu. Now heres the thing,
Lets take a computer that has a Amd Athlon 64 Single Core 1.8GHz, A Geforce 6600 Card, 1.5GB DDR 400 of ram and so on.
Now lets play halo 2 or 1 on the xbox and on the pc i have laying around (yes i have played halo 2 on that specific pc and its not as smooth as the xbox). Halo 2 is running smooth on Xbox, On the Pc is choppy and not as smooth as the Xbox.
I see exactly what you're trying to say.. But you're missing three very important points..
Reason 1:
The chips inside of the Xbox 360, and Wii are RISC chips making them very specific for the tasks at hand. This type of chip, while they work very well if you're developing titles made specifically for them, are unacceptable choices for any long term development.. In other words, a very good part of the reason why the console is so cheap is that they often do not worry about backwards compatibility with older consoles AND also do not think about forward compatibility with future hardware.. You can't compare a 733 Mhz RISC chip to a 1.2 Ghz Athlon, they have absolutely nothing in common and clock frequencies mean nothing once you leave a design specification (models of Athlons with the same design at higher freqs will be faster than other Athlons, but they won't necessarily be faster than a chip with a different design!! ) The reason why the Console chips do more at lower clocks is because they're doing what they were designed specifically to do.. The CPUs in your desktop are far more broad in their application and there are a lot of things (calculating large prime numbers for example) that a budget PC can do 10-20x faster than a console because they tossed that capability out the window when they built the console specifically for playing games (and not for multitasking or managing large amounts of memory).
Reason 2:
Also they will decrease the cost of the console below the cost to manufacture the console so that they can take over market share.. Once they take over market share, they keep the prices of the games artificially high so that they can make the money back that they lost (and much much more).. The idea is that they will make money back in overpriced games..
Keep in mind, PC games drop in price much faster than console games do..
Bioshock PC: $27.99
Bioshock 360: $36.99
Bioshock PS3: $56.99
Although in the short term, it is very tempting to get a console, the companies make sure you end up paying for it in the long run.. Since you can get a budget gaming PC for less than $500 these days, I think you need to run think to calculate your REAL cost of ownership of a console and compare that to a PC that you can upgrade and keep your keyboards, controllers, etc. That brings me to Reason #3:
Reason #3
Not only are the console games overpriced, but so are their accessories. They make ridiculous amounts of money on accessories.. A PS2 memory card with about 8 megs on it still costs about $29 if you bought a Sony brand from Circuit City.. The manuf. costs of that card has fallen to less than 10 cents, yet Sony keeps the price the same.
w1ng3dkn1ght:Now lets play halo 2 or 1 on the xbox and
on the pc i have laying around (yes i have played halo 2 on that
specific pc and its not as smooth as the xbox). Halo 2 is running
smooth on Xbox, On the Pc is choppy and not as smooth as the Xbox.
Either there is something really wrong with your PC, or you weren't
running it at comparable graphics options.. You'd need to set your
resolution to 1024x768 to be down there with the original Xbox.. I have a fanless GeForce 6600 in an Athlon 3800+ and it's running Crysis at about 15 fps on absolute lowest settings.
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