Two worlds is a good buy for 10 bucks. It's actually a pretty neat game and can keep you entertained for some time.
Combat is pretty simple, using strike and dodge tactics. You can choose to use magic which is pretty lackluster for this game or ranged weapons which while fun don't work very well. Enemy AI is about as simple as it gets, they all just run straight at you. Trigger one in a group and they all come running. Run away and they'll chase you a little ways and then turn around and forget you were ever there. Large groups can be easily kited because of this and large monsters that could kill you quickly hit so slowly you can easily dodge every hit. Sometimes the dungeons can be hard because you have no where to run and are forced to fight in close quarters against multiple foes. Ranged foes are extremely annoying because they will run from you to try and stay in their minimum range to hit at you. So usually you end up chasing them down or hiding behind a tree making them run up to get a better shot at you and then catching them as they turn to run.
The world is large and interesting with caves and dungeons dotted throughout the landscape. Cities are pretty standard with quest givers in them and usually a vendor and that's about it. There are about 4 large cities that contain multiple vendors and other services the size of the cities are pretty neat and impressive.
The story was great for the first 20-30 levels, once you get to the chinese style city the story just drops and your left at the end wondering what the hell, did they forget to write an ending for this game or what. It quite literally just ENDs and that's it game over, it loads the menu screen. Which was a real disappointment because the story through the first 3/4 of the game world is pretty interesting and has factions struggling against one another.
The voice acting is a joke, and I literally found myself laughing outloud at some of the cutscenes. Your main character gets annoying quick as he is constantly making stupid comments about everything that is happening. Every time it starts raining in game for example he says: "awww, RAIN!". In the cutscenes he tries to talk tough but always ends up sounding like an i***t. All the voice acting was done in this wanna-be british midevil speak using words like "pray tell..." and "hence" and phrases like "...surely you jest with me". In contrast the sound effects were pretty good, with a lot of ambient sounds in the forests, dripping water in the caves and arrows smacking into armor or trees.
Graphics is where this game really shines as they are top notch. I loved the armor and weapons as I felt they looked very real and fit your character well. The animations while pretty goofy but not the worst I've seen. Your attacks are the same 3 or 4 animations over and over again for the entire game but not unlike Diablo or other rpgs. The detail in the graphics and the game world is the real reason to play this game. While the developers didn't get a lot of things right they obviously have some great artists working for them and spent time to render the fantasy world pretty accurately compared to other games. You can tell they re-use caves and dungeons but it was still done tastefully for me and didn't feel too repetitive. I couldn't help but thinking hmm, if only they had the story line and skill system from Diablo 2 with these graphics....killer game.
I played this game for about a month until I got to the end of the story and the game just ended there, after that I felt all my time was wasted and stopped playing. They make some things too easy, like learning alchemy will allow you to make potions that can perminently enhance your stats....well, this would be fine if the ingredients for these potions were either extremely rare or droped from difficult creatures, but they're really not. In fact my inventory would get so full of alchemy ingredients I found myself making potions even when I didn't need them. By the time I hit level 40 my character was extremely powerful and rarely got hurt, when I did get hurt I had pumped up my mana and spells so high a single heal would fill me back up to full health. So really only a direct hit taking all my HP could kill me and there were only a few monsters capable of doing this and I had easily killed them by dodging their rediculously slow attacks. By the time I stopped playing the game I had perminently enhanced my stamina by over 300 points....that's many times what a character without alchemy could have at the same level. I had 20 unused skill points because I maxed out the only skills I really used, there was no point in spending the rest.
I'm glad I bought the game (even if for $40) and played it. I cannot say it wasn't entertaining at the time, but with the poor ending and lack of variety in combat, it's one of those games you play once and never again.
Oh and multiplay is simply loading a "zone" from the single player campaign and doing random quests with others. The world in multiplayer is seperated by differnt zones so you can't do the whole game at once you have to lvl then move to another zone....oh and the cities are lawless, you loot whatever is in the people's houses free of consequence, the quest have no connective story, just random and can be repeated as much as you want. There is friendly fire so these games usually end up in someone 20 level higher than you pumped up on potions killing your character over and over again in one hit and you logging out angry. Just FYI.
That's what she said...