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GamersGamut

Gaming Addiction: Not Just Fun and Games Anymore

The world was shocked when in 2001, a 21-year-old man in Wisconsin put a rifle to his head and ended his life over a game of EverQuest. In 2004, blogs around the world picked up the headlines about a 13-year-old Chinese boy who fell to his death from a 24-storey building when attempting to fly off to "join the heroes of the game he worshipped,” Warcraft III. Time and again, we hear cases of gamers dying from playing a favorite online game for days without rest, with the most recent case of a 15-year-old Shanghai boy dying after 48 hours of consecutive play occurring just this past May. The stories seem endless, each bringing more headshaking from the general public and threats from politicians to stem the gaming tide with legislation.

 

It isn’t new news by any means, but it’s been over 6 years since the EverQuest suicide, and the death toll has only continued to rise. To date, over two dozen people worldwide have died PC game-related deaths, and with causes ranging from suicide, neglect of self, and even premeditated murder, the deeper psychological effects that the supposedly harmless past-time called online gaming deserve a closer look.

 

Gaming as Social Interaction

First of all, why do people play? We interviewed a few WoW addicts and heard answers ranging from “because all my friends play,” to “I like exploring the world,” to “because it’s fun to kill things.” As suggestive as the latter quote sounds, the young woman who spoke it assured us that it was a taste acquired from years of MMORPG-ing, and a testimonial to a game’s well-crafted battle system more than any real desire to hurt something.

 

As varied as the reasons were, one resounding answer was given time and again: people play online games “to socialize.”

 

“You save so much money playing WoW,” said Will, 27, an long-time StarCraft player. “A typical cable bill can be $50+ a month.  A movie these days costs $10 per ticket.  It's true that you have to pay a monthly subscription, but you're paying for an ever-evolving world.  Just think: $15 a month for all your total entertainment expenses.“

 

WoW and similar MMORPGs with forums and messaging functions are indeed becoming a new social scene in and of themselves. On a typical game server, there are an estimated 1500 – 3000 players signed on at any given time, which is  exponentially more than the amount of people a club hopper would encounter on a night out—and all for less than the cost of three drinks at the bar.

 

Better yet, there are plenty of activities to keep a player busy even when their favorite online companions are away.

 

The game's initial appeal to me was all the extra little features,” said Evelyn, 27, an avid World of Warcraft player. “For example, you can fish and cook in WoW. You can also learn different professions. I went with tailoring and I can make some pretty obscene lookin’ tops and dresses!”

 

The downside of this, however, is that some players get to like their online lives a bit too much, spending hours a day at their computers to build up their character’s level and professions, or to be available for in-game meetings and quests.  Devoting so much time to cultivating their online skills and relationships, time for real-life jobs, relationships, and even personal hygiene begins to give way. Oftentimes, game addiction is the next step and, in extreme cases, injury and death occur as a result.

 

Signs of Addiction

With the increasing number of lives gaming addiction has claimed, psychologists have begun turning a serious eye to an addiction that some consider akin to alcoholism. Usatoday.com has drawn up a list of warning signs for game addiction:

·         Having a sense of well-being or euphoria while at the computer.

·         Inability to stop.

·         Craving more and more time at the computer.

·         Neglecting family and friends.

·         Feeling empty, depressed or irritable when not at the computer.

·         Lying to family or an employer about computer activities.

The article goes on to state that those exhibiting even one of these warning signs may be in danger of becoming a game addict.

 

 

Governments Get Involved

Concern about gaming addiction has spurred into action the governments of China and Korea, where an estimated combined total of 50 million gamers spend upwards of $4 billion per year on games.

 

The Chinese government has attempted to curb overuse by implementing a “fatigue system,” in which players are tracked and limited to a set amount of continuous playing hours before their characters start to suffer consequences (e.g., a reduction in level and ability to farm) and impose stiff fines on internet cafes that admit minors.  They’ve even opened an Internet addiction center, where treatment includes both traditional and alternative medicine as well as electric shock therapy.

 

The South Korean government has taken even more proactive measures. Gaming is a national pastime, fueled by its technology-crazed young people.  The country has one of the highest rates of broadband access per capita in the world and tens of thousands of PC bahngs (public gaming rooms) where gamers can play on high-speed connections for just a dollar an hour.  In addition, the country’s most famous gamers are treated like rock stars, receiving salaries into the $200,000s, unable to leave their homes without being instantly recognized and followed.  Some young men, in search of this kind of fame and money, devote a majority of their time to perfecting their gaming skills so they can try out for one of 11 national teams.  With the country in the throes of gaming fever, it’s little wonder that South Koreans have been especially susceptible to addiction: of the nearly two dozen game-related deaths reported, half of them were South Koreans.  

 

To deal with the staggering numbers, the government has set up the Korea Agency for Digital Opportunity and Promotion (KADO), which has been tracking players who contact them for help with gaming addiction.  The numbers are staggering: they quadrupled from 2,243 in 2003 to 8,9778 in 2004.  The next year, the number was expected top 12,000.  In 2006, the government went a step further by opening a game addiction hotline. 

 

Companies Help Out

The problem has become widespread enough that even corporations are jumping on the intervention bandwagon.  A South Korean communications company, Xtive, claims to have developed an inaudible sound wave that will send subliminal messages to gamers to stop playing after a preset amount of time.  The phonogram is meant to be built into a game, and will allow the user to preset how much time should pass before the message is played. Whether or not this method is effective or if it will even find its way into mainstream games is still ambiguous.

 

Fatal Addiction or Collateral Damage?

Game addiction: scientists have diagnosed its warning signs, companies are inventing means of preventing it, and legislators are creating laws to discourage it—but are we overreacting? After all, compared to the 400,000+ people who die annually from diseases caused by smoking addictions in the U.S. alone, what are two dozen over a span of six years internationally? Online gaming certainly isn’t the only hobby in which casualties result; take rock-climbing, for instance, which counts about 20 to 40 fatalities among its recreational practitioners per year in the United States alone.

 

Still, with China’s expanding internet availability poising it to overtake Korea as the biggest gaming market in the world, and user-friendly MMORPGs like WoW attracting a wider demographic of players, our guess is that gaming addiction will only increase before awareness becomes widespread enough to put a halt to it.

 

 

 

References:

Korea reacts to increase in game addiction, GameSpot, 9/12/05.

On Strength of Online Gaming, Chinese Market Soars, Slashdot, 5/7/07

Online gaming in the People’s Republic of China, wikipedia

China opens game-addiction clinic, Gamespot, 7/6/05

The Death of a Young Online Game Player, Zonaeuropa, 3/4/06

Internet Café Ordered to Pay For Online Game-Related Death, Pacific Epoch, 5/31/07

When Games Stop Being Fun, CNET News, 4/12/02

When Escape Seems Just a Mouse-Click Away, washingtonpost.com, 5/27/06

Fighting Game Addiction the Subliminal Way, GamePolitics.com, 3/13/07

Report: Korean game market to surpass $2 billion in 2007, gamespot.com, 7/12/06

Tips for fighting Internet Addiction, usatoday.com, 3/11/02

Centers for Disease Control and Prevention, 9/06

Go Ahead, Climb a Rock, Seattle Weekly.com, 7/20/05

Published Friday, June 22, 2007 10:00 AM by GamersGamut

Comments

 

brandiniman said:

This is BS.  What we need is more digging into why people die from being fat.  If all you come up with is 24 people who have died from gaming I'm sorry but that sounds like they have preexisting mental issues that were never addressed.  Gaming is not the cause it's the outlet for most of these weirdos that lets them slip into a fake world and overcome their inability to face reality.  

Start small, make people use voice chat so they gain confidence or get smacked for being cynical and bossy and such so people can't hide behind their false, imagined exterior.  

June 22, 2007 5:27 PM
 

emmakitty said:

too much of anything is bad...just like anyone whos addicted to anything it comes with a price.people get so involved in these games that they lose touch with reality and it the game becomes their real world.

certain people already have hyper addictive personalities where they are more prone to gaming addictions....while others its a total mystery..what people need to do is limit themselves and get involved in things off the computer or tv.

June 22, 2007 6:27 PM
 

incarnaterage said:

Nah it all makes sense. Video Games do occasionally cause these things to happen. But whatever. People commit suicide over work, marriage, school and any number of things. Its not like omg video games! This really isnt anything new.

I've probably read any number of things about suicide over video games but considering what... theres probably at least 12 suicides worldwide every hour?

I really think the significance of this is overblown.

June 22, 2007 6:47 PM
 

DarkSideMoon said:

stupid... too much of anything can be addictive or bad. Too many movies are bad. nobody gets on them anymore, the latest technology is just the scapegoat for man's problems.....

June 22, 2007 6:49 PM
 

Eurogamer said:

Entirely retarded.

You're telling me that governments everywhere are trying to manage 24 deaths a year because of gaming?!?!!?  There are more teen suicides that don't even involve gaming every year.  They need to start handling cancer cures and decreasing the popularity of smoking.  Smoking alone kills thousands more.  In Germany where I live a law is trying to be passed to where no violent games are allowed to be owned, sold, or played under the the penalty of arrest.  IT'S INSANE!!

This whole topic is completely enlarged way past its real importance.  Just because some stupid idiot believes in worshipping some cartoon from WoW and kills himself doesn't mean it's a bad thing.  It might actually be better than there is one less insane and idiotic person in the world.  I'm sorry if that offends, but what was that kid thinking?  

If you ask me this is just a plain and simple case of a red herring.  What I mean is that it's another way that the governments can look away from the big problems and focus on the things that will make them look good.  I think that people are just jealous because TH3y d0nt h4ve 1337 Gamr 2ki11Z.

June 22, 2007 10:09 PM
 

cujo said:

While I sympathize with the people who are afflicted by this addiction... I can't help but think about those numbers relative to the 600k people who died in the US last year from heart disease or even the ~5k pedestrians that were killed by cars.

I understand that each death is a valuable and loved life. I also think that when it comes to dictating policy and organizing efficient and cost effective interventions, especially in a country that is arguably the least healthy industrialized nation in the world, it would difficult to request that policy makers put this issue on the front burner.

June 22, 2007 10:21 PM
 

taoness said:

http://www.cdc.gov/ncipc/factsheets/suifacts.htm

Suicide is just a self empowered population control--these folks are doing this for the better of man kind.  

June 22, 2007 11:46 PM
 

PuterTech said:

I think the reality is these demented people have an underlying condition of suicide and are using gaming as an excuse to do so. I was raised in the 70's where there was no such thing as internet or BBS for that matter! People committed suicide for other reasons. Perhaps they were anti-social, repressed, the kid who always got picked on in school or some other social outcast. Perhaps they were neglected by their parents or some other abuse. These new gamers overcome their past by playing and becoming a "Hero" and for some reason or another get kicked out of their guild or their account gets canceled entirely. Or, they cant afford to play anymore, find themselves with no real life friends and forgot how to make new friends because everyone in their guild and new people invited to the guild became an "automatic friend".

Whatever the reason, blaming online gaming for killing/suicide is irrational. There are other underlying causes to begin with.

June 23, 2007 1:59 AM
 

Ken said:

This is all about taking away our freedoms.  First we had to follow a religion or face the inquisition.  Next we couldn't drink, proabition. Then it was the DEA.  Then you couldn't smoke in public. Now its gaming thats the target.  

Its nobodys business what I do with my time.  When I'm playing World of Warcraft I'm not driving a car under the influence.   I'm not going to some sleezy porn sight.  

More people get killed by car bombs in Iraq in one day then have died from gaming in the last 10 years.  

This is just another attempt by a bunch of control freaks and psycho babbles to come up with a scheme so they can get our tax dollars allocated for their control freak trip.  

Get Real!

June 23, 2007 5:20 AM
 

PROACEX1 said:

More people die each day playing Golf then people die playing games...

So it is rather funny to say it is an issue...

Respectfully,

PROACEX1

June 23, 2007 6:41 AM
 

frogtea said:

it very common knowledge some people have mental disorders.the problem is where these people project there insanty and how.there should better help in school, work place and home.why should we look past the basics and the norm of human behavior and limit our entertainment options.just get some desent help u fn idiots.theres been billons of suicides,muders and insaine acts since the beginning of time. there is a very popular job title with lots customers called pshchologist.but im shore it not cost efficient for the gov.so you tell me where the real problem is.

June 23, 2007 7:51 AM
 

briton said:

.....for those who died.

(ok, back to the game)

June 23, 2007 9:19 AM
 

Stewi0001 said:

My personal guess is that depression is involved and the game(s) become an escape from reality. The game(s) become their new life, just to escape the pains and misery of reality.  I personally have depression and I enjoy my gaming but I know it's just a game. That's why I try not to get too personal when I play, since it's just a game.  I do believe that these game realated deathes are the results of another cause, that being depression, low self esteem, lack of family unity, and etc.

June 23, 2007 11:48 AM
 

CAnate said:

The list of signs of "game addiction" is not exclusive to games. Any activity has the potential for addictiveness. I agree that loss of life is tragic and unfortunate, but how about surveying deaths from mechanical accidents for people who spend hours a day tinkering with their cars? Disclosing that I am not a psychologist, I still think one can reasonably and logically identify the addictive nature of just about any activity. Perhaps video games only get this special attention because they are relatively new within our collective consciousness and thus social opinions surrounding them are highly biased and highly fractured.

June 23, 2007 12:15 PM
 

pssr33 said:

Well if "gaming" is going to be the issue, then why not legislate Football, basketball, or any other sport where its fans and players are a lot more prone to harming themselves and others. i can assure you that there have been more deaths and injuries with riots to small fights than there have been in gaming. i have seen more violence in a Chargers vs. Raiders football game.

and i realize that it has been said before, but these people have mental issues where they find gaming AND other means of excuse and/or reasoning to harm themselves and/or others.

June 23, 2007 12:55 PM
 

googleisgodlike said:

Wow if people are dieing from gaming we should ban it i guess....

JUST KIDDING

Only idiots would kill themselves over a game, so  people w/ metal issues shouldn't be able to game.  The kid who jumped off the building to Join his heroes or what ever must have been on some pretty strong drugs.  Its the people that play the games fault not the game.  Its the Indian not the arrow.

June 23, 2007 4:14 PM
 

ronaldscott said:

Reactionary, anecdote-driven garbage.  It's trendy to pick on gaming right now; look up "Moral Panic" on Wikipedia if you'd like other examples of the same phenomenon from recent and not-so-recent history.

Gaming has killed 24 people?  WORLDWIDE?  Yeah, it totally requires just as much attention as alcohol, meth, heroin, and crack addiction.

Get a grip.

June 23, 2007 6:34 PM
 

tim75 said:

Uhm, the article iis cut off, can we fix this?

June 24, 2007 1:43 AM
 

chrisree said:

This is typical liberal media press coverage. Creating an alarmist agenda for governments to intervene (imposing more taxes on taxpayers). Also taking more and more freedoms that we have as humans in this world. I realize some countries are not democratic, so I won't go into that whole notion.

There are some good comments here. There were ... 24 people killed? Alot more people die from just being plain ole dumb than gaming.  I've never heard of a tax fund that supports people that make dumb decisions.

From the guy from Germany, I really feel for you that the govt. there is trying to control the type of games you can play. Sounds like a form of govt. that was in place 70 years ago there.

Quote: "The numbers are staggering: they quadrupled from 2,243 in 2003 to 8,978 in 2004.  The next year, the number was expected top 12,000.  In 2006, the government went a step further by opening a game addiction hotline."

Staggering numbers? Hardly. Guess whose paying for those services by the govt.? Everyone! That's hardly fair for everyone else to cough up the cash because a few people cant stop playing games. This is such a typical socialist and communistic approach to a problem that isn't an issue. People make bad decisions. People get addicted easily. People commit suicide for whatever reason they want. No government program will stop them.

June 25, 2007 6:57 AM
 

Darbius said:

Okay, first of all, why do people always think that legislating is the answer?  People aren't wearing seatbelts!  Make a law that tells them they have to!  People are eating trans-fats!  Make a law that tells them they can't!  Kids aren't drinking enough milk!  Make a law that states kids are breaking the law if they don't drink at least 1 glass of milk per day!  The last one is a lie, but that's the track it's on.  Making a law for something doesn't fix it, especially when you can't enforce it.

And as far as the death-rates, you go ahead and let me know when gaming-related deaths become as big of a problem as depression or obesity and then I'll jump on with you and worry about doing something about it.

In fact, what if I said that gaming actually prevents more deaths than it causes, because it gives people something to do and gives them an outlet for their boredom or anger?  I have nothing to back that up, but I could imagine it may have lowered other deaths because now the crazies are playing WoW instead of murdering their neighbor's children like they were going to. ;)

Anyway, not to be cold or hard, but I don't have a whole lot of sympathy for gaming-related deaths.  Call it natural selection. ;)

June 25, 2007 7:23 AM
 

Taelon said:

Jesus. This maybe the worst blog "news" in history. You guys need a new writer.

June 25, 2007 10:28 AM
 

jayrq2o1 said:

Geez, this is billshut [sic]!!  I agree with that preexisting mental issue theory.  I've been playing Grand Theft Auto since who knows when and even wasted almost a year of my life playing on private Ragnarok Online servers (they're not illegal, do some research people).  You haven't seen me in the news yet, killing myself due to crashed servers losing my character information or resolving personal issues with violence.

June 25, 2007 11:46 AM
 

kunzy said:

It is true, i have seen people actually missing from school for a couple of days because of WoW.  

But i also think that it is more likely to be hit by lightning than to died from a game.  But one thing i think game companies can do that i know everyone will hate, is putting a time limit of like 4 hours a day or something.  Of coarse that dcna be changed with some kind of pass or something cuz i know it would suck to be at a LAN party and just before you win, get kicked out from playing too much.

June 26, 2007 10:47 PM
 

gradysghost said:

I can see it now: Gamers Anonymous!

<Transcript from a meeting begins>

(Billy stands up in front of a crowd, sponsor's hand lovingly on his shoulder.)

BILLY:  Hello, everybody.  My name is DarkLordKill3r, and I'm a video game addict.

GROUP LEADER:  Thank you for sharing, Billy.  And who's your sponsor?

BILLY:  The CEO of Blizzard Soft.

(Later on...)

BILLY:  I have some bad news, friends.  Yesterday, I slipped back into my old habits.  But on the bright side, DarkLordKill3r is now Level 42!  AND I learned my fifth dialect of 1337 5p34k!

June 30, 2007 5:24 PM
 

Drakhen said:

This is nothing new IMO.  In the 80's it was Dungeons and Dragons and now it's Evercrack and the like.  It's a topic that the right and left wingers can hold hands and agree on, for their own reasons.  I'm not a mental health professional either, however it seems pretty common sense to me that individuals with pre-existing conditions such as depression or anti-social tendancies will find themselves caught up in the fringe culture, get too wrapped up in it and then for whichever reason.....blow up.  Whether it's suicide or homicide.  Then what get's the blame?  Anything that the monday morning quarterbacks can sieze upon that's not "normal".  Did it occur to the pundits that these people were time bombs waiting for a fuze?  Remember the VT shooter?  There were a couple of theories I saw floated such as violent first person shooters or even the fact that he was KOREAN*!

These people would have blown up even if they got involved in knitting or sunday school.....  That's my 2cp worth anyways....

*(WTH does that have to do with anything...especially since he was raised in the good ol' US of A since he was nine?!?!) (Oh yeah, and South Korea has much lower crime rates than the US)

July 2, 2007 2:43 PM
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