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10 April 2008
an analysis of EA's properties
Current EA EA Mobile India Criterion Software Digital Illusions CE EA Black Box EA Canada EA China EA Los Angeles EA Mobile EA Montreal EA Casual Entertainment EA Mythic EA Korea EA Byrnest EA Redwood Shores EA Singapore EA UK Maxis EA Phenomic EA Tiburon Read More...
11 March 2008
If we don't fight now, we will fight later,
and I wager it will be quite literally a violent fight to restore the values of free enterprise and the constitution. I don't know about you but all this rampant consolidation and monopolizing is getting quite scary to me. It is virtually impossible to Read More...
21 February 2008
Openness in the Video game Industry
Nocturnal Initiative PhyreEngine Independent Game Press XNA UT 3 Modding for Console versions XNA Zune development Wii Ware This years GDC theme seemed to be one of openness and advancing games as a viable platform for artistic expression and communication. Read More...
02 December 2007
Art
Upon the eminent start of my 2nd quarter of ITT, I've been thinking quite a bit about my chosen career, that is video game design. I've been thinking about the place of video games in society, and where they will be in the future. I firmly believe that Read More...
23 October 2007
Metroid Prime 3 Review
So, I finally finished the game and now I am going to tell you what I think of it. First and foremost, I have to point out genius of making the Metroid series of console games into a first-person platformer (it is not, contrary to popular belief, a first-person Read More...
10 October 2007
The Orange Box and Steam
Steam, Valve's once notoriously bad game service has slowly transformed into a beautiful combination of usability, functionality and community. Steam now has IM capabilities, detailed friends list that show what game a friend is playing and whether or Read More...