EggXpert.com
02 December 2007

Art

Upon the eminent start of my 2nd quarter of ITT, I've been thinking quite a bit about my chosen career, that is video game design. I've been thinking about the place of video games in society, and where they will be in the future. I firmly believe that video games are quickly maturing into a respectable, artistic platform, and are not just a pass time any more, and they are not just "toys".

Art, in my opinion, is any form of self-expression, whether it be speech, music, film, writing, painting, drawing, sculpting, or photography. If a persons thoughts are recorded or at least provoked in some way through any one of the mediums, however subtle of obvious the reflection is, then a piece of art has been crafted, and under no circumstances should that art, however vile or immoral it may seem to a critic(s), be censored by the opinions of on-lookers. If a writer wishes to include content in his/her text about a topic that would be controversial to the general public, then the only obstacle the writer should be confronted with is his/her own conscious; that goes for any type of art. This concept of non-censorship has been completely abandoned with respect to the medium of film, and video games, yet no rating system has ever been in place for books or music. The reason for this is simply that the medium of film and video game is young, and the progressive nature of these mediums has yet to be truly and completely accepted, both are still widely considered to be nothing more than entertainment. This is why the mature television shows are shown late at night, and this is why rating systems are in place. the ratings are supposedly meant to safe guard the malleable minds of children from ideas that the majority of society deem as immoral, inappropriate, or sinful. Somehow, some where along the road, concepts like murder, death, sex, anger, vengeance, temptation, torture and foul language became vices, and maybe they are, and maybe its a good thing that parents are shielding children's eyes from these things, but when censorship becomes the responsibility of society rather than the parents, then human nature, and the potential of the human mind is gradually suppressed to the point where art is more about social entertainment rather than social commentary.

The art of film (this includes Television) has within it a lot of potential and many different aspects of this medium allow for interaction with the viewers in unique ways. Cinematography is a very deep well to explore, involving camera angles, special effects, lighting, scale, the set, and sound effects; all of which can be combined together to establish certain feelings in the viewers, or certain reactions. Film can utilize several aspects of its nature to convey a message in a very unique, intense, and immersive way. To immerse an audience into a storyline so deeply, that they feel like they are part of the fictional world, part of the fictional story; this is one of the ultimate goals of any medium that tells a story, and the medium of film can capture an audience in a phenomenally deep way. Film takes advantage of one's eye sight, hearing, and thinking capacity in the conveyance of the story line, so the potential to dramatically affect a viewers mind set is there. A few films/television series that truly master immersion and honest self-expression on the part of the creators, are Daren Aronofsky's Requiem For A Dream, Ridley Scott's Gladiator, Christian Volckman's Renaissance, Joss Whedon's Firefly, Ron Moore's Battlestar Galactica, and Yimou Zhang's Hero and Curse of the Golden Flower. I have shed tears in certain movies or TV series (and I am not ashamed to say so) because I was so rapt by the characters and the world they live in that the tragedy they faced, hit close to home for me as well. (SPOILER WARNING)- http://www.youtube.com/watch?v=n7zQfYFDHyk - this moment in Battlestar Galactica Season 3, brought tears to my eyes, because I knew what Saul had been through, and I know that he is the real hero. (OKAY NO MORE SPOILERS).

The reason I mentioned the medium of film was because is has so many parallels to the medium of video games. The only difference is of course that video games are interactive, it's that difference though that fascinates me. Take for instance a good horror film, one that is actually scary, suspenseful, and one that will leave you with unnaturally vivid nightmares after viewing it. I don't know about you but I'm drawing a blank here. The few I did come up with are more aligned with the psychological thriller genre. I have argued the point many times before, that video games pull off the horror genre much more successfully than Films do. This is because the interactive element helps to immerse the player even deeper into the plot, and considering the player makes his own choices about where to go and how to get there, the experience is a lot more meaningful and scarier. In a horror film, it is often the case that an unintentional dramatic irony develops early on simply because the viewers are not participating in the plot and have no say over the choices the characters make, so the audience is inevitably going to arrive at the conclusion that a monster will definitely turn that corner because if it doesn't then there is no movie. Although the genre does not contain some of my favorite video games, Survival/Horror is perhaps the genre with the most potential to genuinely affect the player mentally during the game and after he/she is done playing. Now since I am tired of writing, I will just sum this up by listing some of the more recent games that are helping to define video games as a medium for true artistic expression:

Psychonauts
Okami
Killer 7
Indigo Prophecy
Silent Hill
Beyond Good and Evil
Breakdown
Half-Life
Crysis
Rez
BioShock
Otogi: Myth of Demons

http://www.youtube.com/watch?v=EZySNXLnCtQ

A scene from "Hero"
The PC game "Crysis"
A scene from "Renaissance"

Comments

# auden said:

Great post, raven. Thoughtful and in depth.

Beyond Good and Evil and Okami are definitely artistic games. If you haven't, you might check out Dreamfall and The Longest Journey as well. There are so many great examples; video games and film can be and are very much a form of art, as you said.

Unfortunately, many are mainstream and all about the money - all flash and effects and budget, and they take up so much attention that people miss the truly beautiful. With the ratings and social pressure and indirect censorship, what we end up with more and more is the mainstream.

We get so many films that are trying to make money first and foremost; people don't mind, though, since they meet their expectations of what film is. Same for video games. It's too bad.

03 December 07 at 9:58 AM
# Blog Picks said:

Art Are video games kinda form of art? Created by ac3raven , 12-02-2007

19 December 07 at 9:33 PM
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